Finished up random map generation. Tomorrow the plan is to tackle palette supplying subtypes, more & changeable colors, and a swap tool.
- Can create random maps now when selecting a new world. Infinite stacks will display as infinite.
- Trigger memory should reset properly now.
- Hammer copies its metadata from its source to the targets.
- Destroying blocks can have extra width and depth settable in the palette.
- Mouse filtering on F8 is disabled (conflicted with next page of palette).
- No clip will enable flying if its not enabled.
- Skeleton boss health halved and fire will deal damage 4 times a second on him instead of once a second
With Maps - http://www.mediafire.com/?c29pcsaaiyo63ye