Sunday, February 27, 2011

r384 - Finished up Random Maps

Finished up random map generation. Tomorrow the plan is to tackle palette supplying subtypes, more & changeable colors, and a swap tool.
  • Can create random maps now when selecting a new world. Infinite stacks will display as infinite.
  • Trigger memory should reset properly now.
  • Hammer copies its metadata from its source to the targets.
  • Destroying blocks can have extra width and depth settable in the palette.
  • Mouse filtering on F8 is disabled (conflicted with next page of palette).
  • No clip will enable flying if its not enabled.
  • Skeleton boss health halved and fire will deal damage 4 times a second on him instead of once a second

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