So I think all the bugs related to the cutscene camera are now worked out. This will allow me to focus now on the actual creation of the cutscene block. Currently thinking after right clicking on a cutscene block you will see disembodied heads for each of the points with a time over their head of when the camera reaches that point. These heads will have lines connecting them showing how the camera flows.
As well, think I will finally add the invisible light bulbs I've been wanting to do for a while but just haven't taken the time to refactor how block light values are looked up (preventing triggering of the lights).