Monday, March 14, 2011

r453 - Cutscene Camera Polishing and Heart Piece Inventory

  • Camera points can be deleted and have the interpolation method set for how it changes going to the next point (none, linear, and quadratic (default))
  • The cutscene camera path is rendered out as a curved line.
  • Can set whether a camera interpolates from the player's view point or not and how.
  • Player inventory will show how many heart pieces are picked up.
  • Fixes bugs with resetting number of heart piece containers via /health and reaching four pieces.

With Maps - http://www.mediafire.com/?al804bft67rud6a
No Maps - http://www.mediafire.com/?ce0r1kydr29ijto



5 comments:

  1. Very nice. Any plans for your next big addition? I know one thing in regards to the inventory would be useful: the option to have it pause gameplay while it's open. This would allow for more dynamic boss fights requiring use of multiple items in tandem.

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  2. Hmmm, why would you need more than the 9 different items you can put on the hotbar for a single fight?

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  3. better yet, add more boss varieties : D

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  4. Well, if the player had health items or equippable items (Iron boots, Water-breathing tools of some sort, fire-proof armor) in reserve, it would be nice if they didn't have to take the extra damage to prevent themselves from taking... well, the extra damage. To use the Zelda example again, those battle sequences allow the player to change items on the fly as the fight changes, making shuffling their inventory the least of their concerns. Once again, it's a lesser issue and hardly a universal one, but it'd be a welcome addition if you could customize it by the map commands/Escape menu.

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  5. i saw you "like"'d a video on youtube, where someone could place a camera-block and a Camera-Screen.
    Could you aks him, to use that in your mod, and be able to connect the camera-block to the screen? (= only 2 new blocks but more options possible, like mirrors ) :D

    Just some ideas ^^

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