Finished up the triggering refactoring today and everything seems to be working overall better than before though ts more expensive though to compute if a block is activated or not. Frees up the metadata to be used for other purposes is the big thing. Also, I've added custom lang file ability for maps and a darkness block that absorbs 2 light values instead of the normal one.
Plans for tomorrow
- Add a trigger block for pushable blocks that gets triggered when the correct colored pushable block is pushed on top.
- Add a block storage block which can load its memory of blocks of an area up into that area.
is the storage block like the one requested in the wiki?
ReplyDeletealso was just wondering if you were considering the hot-spot trigger, would be awesome
also regarding the addition of mods to AC i know
that you have modified a lot of the class files and as such mightn't work but where would i put the class files,
into the bin folder,(i'm on a mac)
and would things that don't alter the original class files work if you get modloader to work?
thanks so much
you are a legend