Sunday, March 20, 2011

r464 - Block Storage, Darkness Block, and Trigger Pushable Block

  • Refactored triggering to work better.
  • Adds a darkness block that is invisible but absorbs 2 light instead of a single unit of light.
  • Adds a trigger that activates when a pushable block that is the same color becomes neighbors with it.
  • Adds a block that is essentially block storage, it saves the state of all blocks within its area and when activated by a trigger will then load those blocks up.
  • Fixed the boomerang size to behave how it looks.
  • Fire no longer spreads in debug mode.
  • Maps can include their own specific lang file.

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