- Refactored triggering to work better.
- Adds a darkness block that is invisible but absorbs 2 light instead of a single unit of light.
- Adds a trigger that activates when a pushable block that is the same color becomes neighbors with it.
- Adds a block that is essentially block storage, it saves the state of all blocks within its area and when activated by a trigger will then load those blocks up.
- Fixed the boomerang size to behave how it looks.
- Fire no longer spreads in debug mode.
- Maps can include their own specific lang file.
With Maps - http://www.mediafire.com/?s6y8hnvyosmd69v