- Effect scripting is added (effect)
- ScriptEntity spawnParticle(String particleType, double x, double y, double z, double arg1, double arg2, double arg3)
- boolean replaceTexture(String textureToReplace, String replacement)
- revertTextures()
- setOverlay(String overlay)
- clearOverlay()
- setFogColor(float r, float g, float b)
- revertFogColor()
- setFogDensity(float start, float end)
- revertFogDensity()
- Script Block OnUpdate only occurs now if the block is triggered
- Adds global scripts
- OnNewSave - First time a save is created this runs
- OnLoad - Every time a save is created or loaded this runs next
- OnUpdate - Runs at the start of every tick
- AdventureCraft shouldn't crash now if missing version.txt
- Adds a new config screen via /config to configure global scripts
- getItemInSlot and decrementItem will return undefined back if there is no item
Saturday, May 21, 2011
r700 - Scripting Changes
Just an update again till I get some verifications its looking good. I'm now starting work on a new map editing mode which should be closer to how MCEdit works in functionality than playing normal minecraft.
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Now get to and make Npcs :D?
ReplyDeleteThey would be absolutley awesome for my RPG.
as they would walk paths along streets and stuff
Also i always forget this..
ReplyDeleteadd a page system for skins as it is needed aswell :D