- Fixes crash with saving while the fishing hook is out.
- Fixes crash with unable to load up bad chunks.
- Fixes crash with loading bomb arrows.
- Movement speed is exposed on EntityLiving via getMoveSpeed/setMoveSpeed.
- Additional UI commands
- getScale() - The scale factor for the UI
- getGUIHidden()/setGUIHidden()
- getThirdPerson()/setThirdPerson()
- getFancyGraphics().
- NPCs are being prepped for scripting themselves as well.
- They now inherit from the scripted entities
- Have variables exposed to scripting (EntityNPC)
- name - Name over the NPC's head
- chatMsg - Message displayed when clicked on
- spawnX, spawnY, and spawnZ - Coordinates that the NPC will path back to
- Scripting blocks now have their coordinates loaded into xCoord, yCoord, and zCoord.
Download links below but note the files might not have been pushed out yet.
With Maps - http://bit.ly/k7fLdI
No Maps - http://bit.ly/jZZaIE
With Maps - http://bit.ly/k7fLdI
No Maps - http://bit.ly/jZZaIE
The new stuff sounds great. I can't wait to learn to actually use this stuff. Might have to wait until after my trip, though, unfortunately.
ReplyDeleteWoo! NPC pathing!