Entity
- ScriptEntity[] getEntitiesWithinRange(double dist)
- ScriptEntity getMountedEntity()
EntityLiving
- playLivingSound()
- spawnExplosionParticle()
- heal(int i)
- attackEntityFrom(ScriptEntity e, int i)
- isOnLadder()
- ScriptEntity getTarget()
- ScriptVec3 getLookVec()
- int getHealth()
- setHealth(int i)
- int getMaxHealth()
- setMaxHealth(int i)
Weather
- setPrecipitating(boolean precipate)
- boolean getPrecipitating()
- setTemperatureOffset(double tempOffset)
- double getTemperatureOffset()
so what happens if i set 'precipate' to true and turn 'tempOffset' to 10.5? It will snow?
ReplyDeleteYou should check this RPG npc mod: http://www.minecraftforum.net/viewtopic.php?f=1032&t=108984&sid=b98a6f8dad07cb370e6ab1c27bcc5247
ReplyDeleteIt fits well with adventure craft, and you could contact the owner to see if he is ok with letting you include it.